Instruction Manual

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Main Menu Screen

main menu

New/Continue Game: Starts the game from World 01, Level 01. Allows you to continue your game where you last left off.

Settings: Brings up the Settings Screen where you can adjust the volume for Music and Sound Effects, switch between languages and toggle on or off 'Easy Mode'.

Controls: Displays the controls for both Keyboard and Game Controller.

Credits: Displays all the creative people involved.

Exits: Quits the game and returns you to the desktop/home.

Settings Screen

main menu

Language Selection: Choose between one of the 11 supported languages for all UI based content.

Music Volume: Adjust the music volume.

Sound Volume: Adjust the sound volume.

Easy Mode: Toggles Easy Mode on/off.

Controls

main menu

DESKTOP

ESC: Pauses Game.

[Q] Key: Slow Time ability.

[E] Key: Bomb ability.

[A][D] or Arrow Keys: Moves Player left and right.

[SPACE]: Jump/Zip between platforms.

CONTROLLER

Selection/Options Button: Pauses Game.

Right Action Button: Slow Time ability.

Left Action Button: Bomb ability.

D-Pad or Left Analogue Stick: Moves Player left and right.

Bottom Action Button: Jump/Zip between platforms.

Pause Menu

pause menu

Resume: Resumes the Game.

Restart: Restarts the Level.

Settings: Brings up the Settings Screen.

Controls: Displays the controls for both Keyboard and Game Controller.

Main Menu: Brings you back to the Main Menu.

Play Field Screen UI

playing field

UI Features:

  1. Player: A sentient water droplet which can only move left and right.
  2. Token: Player must pick these up to activate the Exit Portal.
  3. Jump/Zip Reticle: Indicates that the Player can Jump to that platform.
  4. Token Counter: Required number of tokens (3) top open the Exit Portal.
  5. Bomb Ability: Becomes active when the Player has picked up a bomb.
  6. Time Slow Ability: Slows down time for 4 seconds followed by a cool down.
  7. Exit Portal: Will activate once Player has collected all 3 tokens or defeats a world boss and enables the Player to pass through to the next level/world.

Enemies, Hazards and Items/Features:

bomb

Bombs: Collected at various spawn points to take out Weak Areas/Columns and Bosses. Standing near them will kill the Player when they explode.

bomb

Slug Patrollers: Standard patroller enemies which roam around platforms in one direction.

bomb

Floaters: Standard patroller enemies which move up and down at various speeds and distances.

bomb

Flyers: Standard patroller enemies which move left and right at various speeds and distances.

bomb

Jumpers: Enemies which can suddenly jump from one platform to another with variable waiting periods, jump strengths and distances.

bomb

AI Flyers: Perched flying creatures fitted with AI variables which detect the Player's presence once in range and move in for the kill.

bomb

AI Patrollers: Patrollers fitted with AI variables which detect the Player's presence once in range and move in for the kill.

bomb

Turrets: Fire harmful projectiles at various intervals and speeds.

bomb

Retractable Spikes: Spikes which retract into holes and burst out at regular intervals.

bomb

Rotating Spikes: Wheel spikes which come in either 2-prong, 3-prong or 4-prong variations. Can also vary in speed.

bomb

Static Spikes: Standard spikes which kill the Player instantly on contact.

bomb

Vent Bursts: Bursts of acid, electricty or fire from vents at regular intervals.