New/Continue Game: Starts the game from World 01, Level 01. Allows you to continue your game where you last left off.
Settings: Brings up the Settings Screen where you can adjust the volume for Music and Sound Effects, switch between languages and toggle on or off 'Easy Mode'.
Controls: Displays the controls for both Keyboard and Game Controller.
Credits: Displays all the creative people involved.
Exits: Quits the game and returns you to the desktop/home.
Language Selection: Choose between one of the 11 supported languages for all UI based content.
Music Volume: Adjust the music volume.
Sound Volume: Adjust the sound volume.
Easy Mode: Toggles Easy Mode on/off.
ESC: Pauses Game.
[Q] Key: Slow Time ability.
[E] Key: Bomb ability.
[A][D] or Arrow Keys: Moves Player left and right.
[SPACE]: Jump/Zip between platforms.
Selection/Options Button: Pauses Game.
Right Action Button: Slow Time ability.
Left Action Button: Bomb ability.
D-Pad or Left Analogue Stick: Moves Player left and right.
Bottom Action Button: Jump/Zip between platforms.
Resume: Resumes the Game.
Restart: Restarts the Level.
Settings: Brings up the Settings Screen.
Controls: Displays the controls for both Keyboard and Game Controller.
Main Menu: Brings you back to the Main Menu.
Bombs: Collected at various spawn points to take out Weak Areas/Columns and Bosses. Standing near them will kill the Player when they explode.
Slug Patrollers: Standard patroller enemies which roam around platforms in one direction.
Floaters: Standard patroller enemies which move up and down at various speeds and distances.
Flyers: Standard patroller enemies which move left and right at various speeds and distances.
Jumpers: Enemies which can suddenly jump from one platform to another with variable waiting periods, jump strengths and distances.
AI Flyers: Perched flying creatures fitted with AI variables which detect the Player's presence once in range and move in for the kill.
AI Patrollers: Patrollers fitted with AI variables which detect the Player's presence once in range and move in for the kill.
Turrets: Fire harmful projectiles at various intervals and speeds.
Retractable Spikes: Spikes which retract into holes and burst out at regular intervals.
Rotating Spikes: Wheel spikes which come in either 2-prong, 3-prong or 4-prong variations. Can also vary in speed.
Static Spikes: Standard spikes which kill the Player instantly on contact.
Vent Bursts: Bursts of acid, electricty or fire from vents at regular intervals.